social deduction game cards
Morok

social deduction game cards for Egor Signiienko

Morok is a new visual story of the famous deductive game Werewolf. Players can try the role of the Inquisition or the Plague Doctor, or can become possessed by the Japanese demons. Cards style is inspired by mysterious Tarot and contains esoteric and occult symbols. It is made in an expressionist manner using 3D graphics, classic art materials and stylization of ancient murals and engravings. To keep the esoteric style, cards size was chosen equal to the Tarot size. The game is made of paperboard with full-color printing, UV varnish and foil so it can be a wonderful gift

Yehor Sihniienko 2021 Professional Bronze Press Kit № 117375

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Download Press Kit № 117375 social deduction game cards for Egor Signiienko by Yehor Sihniienko to access high-res images, essential texts, translations, and exclusive interviews—all in one.


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Morok by Yehor Sihniienko
Morok by Yehor Sihniienko

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social deduction game cards by Yehor Sihniienko
social deduction game cards by Yehor Sihniienko

Download 1800 Pixels JPEG Image.

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Yehor Sihniienko Morok
Yehor Sihniienko Morok

Download 1800 Pixels JPEG Image.

Harness the clarity of this 1800-pixel image for your prints—perfectly sharp at 6 inches with 300 DPI and equally clear at 12 inches when adjusted to 150 DPI. Press accreditation unlocks high-res images without watermarks. Need something now? Download a low-res image instantly. Acknowledgements for photographs are in the Image Credits Section.

Yehor Sihniienko social deduction game cards
Yehor Sihniienko social deduction game cards

Download 1800 Pixels JPEG Image.

Harness the clarity of this 1800-pixel image for your prints—perfectly sharp at 6 inches with 300 DPI and equally clear at 12 inches when adjusted to 150 DPI. Press credentials grant access to download high-res, watermark-free images. Alternatively, download a low-res version instantly. Image Credits Section holds all necessary photo accreditation details.

Yehor Sihniienko Designer Portrait Photo
Yehor Sihniienko Designer Portrait Photo

Download 1800 Pixels JPEG Image.

This 1800-pixel image adapts to your print needs: sharp and detailed at 6 inches with 300 DPI, it transitions smoothly to 12 inches at 150 DPI, preserving visual quality. High-res images, watermark-free, are yours with press accreditation; or grab a low-res copy now, no wait required. To identify photo contributors, visit the Image Credits Section.

Egor SigniienkoBrand Logo
Egor SigniienkoBrand Logo

Download 1800 Pixels JPEG Image.

Leverage the high resolution of this 1800-pixel image for detailed, vibrant prints. At 300 DPI, it's ideal for up to 6 inches; at 150 DPI, it scales beautifully to 12 inches. Unlock high-res, watermark-free images with press accreditation, or instantly download a low-res version today. Acknowledgements for photographs are in the Image Credits Section.

Design Newswire
Morok social deduction game cards Press Releases

For Morok, find press releases in a variety of languages: English.


Press Kit
Morok social deduction game cards Media Articles

Explore our ready-to-use articles on Morok, available in multiple languages: Hindi, Turkish, Dutch, Arabic (Standard), Chinese (Mandarin), Italian, Indonesian, Spanish, German, French, Portuguese, English, Korean, Japanese and Russian, for your feature stories.


Unique Properties

The new mystical style and new characters of this fresh story of a popular game make this work distinctive. Despite the great fan base of the game, all released versions are very simple visually. One of the aims of the work was to create a premium product that people would like to receive as a gift.

Tags

Mafia, werewolf, morok, card game, social deduction game, board game, role-playing game

Production Technology

Cards creation included 3D graphics for characters. Everything else was made in mixed technique. Fountain pens, gold leaf, pencils, and pastel were used. At first, all the elements were put on paper, then scanned, and customized in Photoshop. It allowed to create real, authentic images. Some elements were created in graphic editors at once.

Design Challenge

One-third of all the time spent working on the project took the analysis of the historical data. It was difficult to find historical prototypes of the characters in reliance on the role in the game. At first, historical characters were found according to their social roles then most bright images were chosen. Also, it was challenging to bring characters from different countries and epochs to one visual concept.

Project Duration

The project started in June 2020 and finished in December 2020 in Kiev, Ukraine

Operation Flow

The game models a conflict between two groups. At the start of the game, each player takes a card with a certain role. The game consists of two phases: night and day. At night players perform their superpowers if they have any. During the day, players discuss each other identities and vote to eliminate a player. The game continues until the citizens eliminate the inquisition or the inquisition kills all the citizens.

Research

Historical data were analyzed during the creation of this work. The research was aimed at collecting information about future characters. The research methods used: Content analysis of the documents (“Archaic myths of the East and the West”, “History of the ancient world” in three volumes, “Encyclopedia of classical mythology”, and the Internet). The research contributed to the creation of a new visual style of the old game and as a result to engagement of new players.

Inspiration

The idea to create a new story and visual image was inspired by the book The Doomed City by the Strugatsky brothers. The novel is set in a city where people from different epochs and of different social ranks were gathered for a mysterious experiment. Players can try the role of the Holy Inquisition or the Plague Doctor from Medieval times, or they can become possessed by the demons of Japanese mythology. Cards style is inspired by esoteric and mysterious Tarot cards transferring these characteristics to the game. Esoterism and mystery are seen in occult symbols on the cards.

Image Credits

#1: Designer Egor Signiienko, 3 Morok cards, 2021. #2: Designer Egor Signiienko, Morok cards, 2021. #3: Designer Egor Signiienko, Morok cards with box, 2021. #4: Designer Egor Signiienko, Part of Morok presentation, 2021. #5: Designer Egor Signiienko, Part of Morok presentation, 2021.

Project Overview

Morok social deduction game cards has been a Bronze winner in the Toys, Games and Hobby Products Design award category in the year 2020 organized by the prestigious A' Design Award & Competition. The Bronze A' Design Award is given to outstanding designs that showcase a high degree of creativity and practicality. It recognizes the dedication and skill of designers who produce work that stands out for its thoughtful development and innovative use of materials and technology. These designs are acknowledged for their professional execution and potential to influence industry standards positively. Winning this award highlights the designer's ability to blend form and function effectively, offering solutions that enhance people's lives and wellbeing.

Yehor Sihniienko Designer Portrait Photo Award Logo
Bronze Recognition

Yehor Sihniienko was recognized with the coveted Bronze A' Design Award in 2021, a testament to excellence of their work Morok social deduction game cards.

DesignPRWire
Yehor Sihniienko Press Releases

We provide a series of press releases on Yehor Sihniienko that journalists and press members can freely incorporate into their narratives. Immediate access is granted to 1 press releases for all journalists.


Introducing Morok: A Unique Social Deduction Game Experience

Egor Signiienko Unveils Morok, a Mystical Social Deduction Game Inspired by The Doomed City


Yehor Sihniienko Designer Portrait Photo
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