Learning Game for Xiamen University
This learning game aims to express bully events among students. Meanwhile, the design team tried to link visual elements with symbols to enhance the expressiveness of the digital learning game environment. In addition, it aims to express the central idea of design by integrating vision and text, thereby establishing a simple and consistent learning game experience.
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Download Press Kit № 110129 Learning Game for Xiamen University by Xian Li to access high-res images, essential texts, translations, and exclusive interviews—all in one.
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Our Zero Bully Campus press releases are ready in languages: English, for your convenience.
Our Zero Bully Campus articles are prepped and available in these languages: Korean, Japanese, Russian, Turkish, Arabic (Standard), Indonesian, Chinese (Mandarin), Hindi, Portuguese, Italian, German, French, Dutch, Spanish and English, ready for your use.
In order to strengthen the abilities of distinguish and resilience from bully events among students, virtual simulation teaching project deduction and immersive situational teaching have been developed. Most bystanders who have witnessed bullying incidents, victims and their friends who have been harmed, and a part of people who have bullied others, can be improved health literacy, safely and positively coping strategies, and reserve related psychological reconstruction emergency response capabilities in the course to facilitate bullying prevention and post-trauma psychological recovery.
Zero bullying, Immersive Game, Learning Game, Bystanders
HARDWARE: Windows PC, macOS, iOS and Android Devices. Game: Unity, Photoshop and Illustrator.
The most significant challenge was coming out with an idea that matches the original hardware equipments on such devices as Windows, macOS, Android and iOS. Another challenge is to express our perspectives via methods of visual communication and digital technology. However, the design team made it eventually and all the efforts worth.
This project was created in Taiwan from January to August, 2020. Now, it has been located in Xiamen University in Xiamen, China since September, 2020.
This learning game transforms environment of campus into a digital space that allows students to learn and choose how to provide assistances while they are finding or seeing bullying events. Also, students will learn how to cooperate with other players in the game to prevent the bullying events.
In order to realize the effectiveness of our creative game, we randomly selected a whole class to be the intervention group and another class to be the control group at school. A pre-test questionnaire (before the course) was carried out in two group, followed by two weeks training and bullying prevention game-based learning by conducting flipped classroom for the intervention group. The education project was run by a single dedicated instructor to avoid any variability in project effects between different instructors. The short-term and long-term effects of the “Zero-bully Campus” project was assessed by two post-intervention assessments in both the intervention and control groups. Besides, the control group in our study was offered the same intervention course after the completion of the one-month post-test questionnaire assessment, because of the ethical issues of intervention studies,
Bullying has been regarded as a public health issue worthy of attention by most countries around the world. The main goal of this project is to design an immersive game for game-based teaching to prevent school bullying by sustained practicing correct ways while encountering bully events.
Art Director: CHIA-LIANG LIN Creative Director: YI-CHEN CHIANG Project Manager: CHUN-YANG LEE Technical Director: XIN-LAN CAI Senior Designer: CHENG-WEN HSIAO Illustrator: CHENG-WEN HSIAO Illustrator: HOU-AN SU Assistant Designer: XIAN LI Research Assistant: MEI-JIE CHU Research Assistant: SHIH-HAN CHEN Service Coordinator: CHENG-WU HU
Zero Bully Campus Learning Game has been a Iron winner in the Education, Teaching Aid and Training Content Design award category in the year 2020 organized by the prestigious A' Design Award & Competition. The Iron A' Design Award is awarded to good designs that meet the rigorous professional and industrial standards set by the A' Design Awards. This recognition is reserved for works that demonstrate a solid understanding of design principles and show creativity within their execution. Recipients of the Iron A' Design Award are acknowledged for their practical innovations and contributions to their respective fields, providing solutions that improve quality of life and foster positive change. These designs are a testament to the skill and dedication of their creators, showcasing their ability to address real-world challenges through thoughtful design.
Xian Li was recognized with the coveted Iron A' Design Award in 2021, a testament to excellence of their work Zero Bully Campus Learning Game.
Attention press members and journalists: We offer a collection of press releases on Xian Li and their notable work, available for your unrestricted use. Unlock 1 press releases now, directly accessible to journalists.
Xian Li Introduces "Zero Bully Campus" Learning Game
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