Learning Game for National Library of Public Information
The objective of the project is to transform the library entrance into a space center and unfold the library journey, where children can immerse themselves in interactive games as well as learning how to use the classification numbers as clues in order to find books. This design aims to raise children’s motivation through gamification learning. Children are taught about the meaning of classification number in a supportive atmosphere and encouraged to find books by themselves so they can easily understand the meaning of these numbers and build a cognitive map in their mind.
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Download Press Kit № 92560 Learning Game for National Library of Public Information by Chia-Ching Chou to access high-res images, essential texts, translations, and exclusive interviews—all in one.
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For Space Center, we offer press releases in multiple languages, including: English.
Our articles on Space Center, prepared for immediate use, are offered in several languages, including English, Spanish, Turkish, Arabic (Standard), Korean, Chinese (Mandarin), Japanese, Russian, Hindi, Portuguese, Indonesian, Dutch, Italian, German and French.
The objective of the project is to create a fun environment, which children can immerse themselves in interactive games as well as learn how to use the classification numbers as clues in order to find books. This design aims to raise children’s motivation through gamification learning. Children are taught about the meaning of classification number in a supportive atmosphere and encouraged to find books by themselves.
Interaction, Game, Learning game, Education,Immersive
HARDWARE: computer, CCD cameras, projectors, infrared lamps, directional speaker, mixer amplifier Game: Unity, Photoshop
There are few limitations during the whole process. One of the challenges was coming out with an idea that matches the original hardware equipment in the library. Because of the old CCD cameras and the narrow corridor space, the users' motion can't be too fast or too complicated, otherwise, the computer can't detect accurately. However, we made it eventually and all the efforts worth.
This project is located in the National Library of Public Information in Taichung, Taiwan since 2017.
This immersive learning game transforms library entrance into a space center that allows children to launch number-rockets to find the classification planet and unfold the library journey. At the end of the game, children will see a map of this library that tells where are the books that match the classification number they just choose. So they can easily understand the meaning of these number and build their cognitive map in their heart.
The survey was answered by 253 people who had to answer questions regarding their experience and usability after playing the game. This research explores the eight factors that affect flow experience and perceived using on children game-based learning and discusses the relationship between the factors through the Confirmatory Factor Analysis (CFA) and Structural Equation Modeling (SEM).
This project is a collaboration between National Library of Public Information and National Taipei University of Technology Department of Interaction Design. The main goal of this project is to construct smart libraries for natives to experience information content and innovative services.
Illustrator, Animation, UI Design credit belongs to CHIA-CHING,CHOU
Space Center Learning Game has been a Bronze winner in the Education, Teaching Aid and Training Content Design award category in the year 2019 organized by the prestigious A' Design Award & Competition. The Bronze A' Design Award is given to outstanding designs that showcase a high degree of creativity and practicality. It recognizes the dedication and skill of designers who produce work that stands out for its thoughtful development and innovative use of materials and technology. These designs are acknowledged for their professional execution and potential to influence industry standards positively. Winning this award highlights the designer's ability to blend form and function effectively, offering solutions that enhance people's lives and wellbeing.
Chia-Ching Chou was recognized with the coveted Bronze A' Design Award in 2020, a testament to excellence of their work Space Center Learning Game.
For journalists seeking engaging content: Explore our press releases featuring Chia-Ching Chou's work, freely available for incorporation into your stories. Immediate access is granted to 1 press releases for all journalists.
Chia-Ching Chou's Space Center Transforms Library Entrance into an Immersive Learning Experience for Children
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