Videogames for Paolo Iarossi
The design has been developed in two directions, it is the focal point that creates the difference between the two opposing factions. For humans, design is composed of well-defined and clean forms. The choice of rigorous and clear shapes is functional to the interpretation of the world in which the protagonists find themselves, completely opposed to the design of their enemies both in materials and shapes, in fact the latter have a much more bionic and deformed design.
Download Press Kit № 88363
Download Press Kit № 88363 Videogames for Paolo Iarossi by Paolo Iarossi to access high-res images, essential texts, translations, and exclusive interviews—all in one.
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Download 1800 Pixels JPEG Image.
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Media Resource: Tap into our exclusive interview with Paolo Iarossi, approx. 1497 words, free for article integration. Download your copy now. Access Paolo Iarossi Interview Now.
Availability alert: Press releases for Orfeo and Euridice in languages including English.
Delighted to offer translations for Orfeo and Euridice projects in a variety of languages: Videogames EN, Videospeletjies AF, Videogames SQ, የቪዲዮ ጨዋታ ሥዕሎች AM, ألعاب الفيديو AR, Videogames- HY, Videogames AZ, Bideojokoak EU, Відэагульні BE, ভিডিওগেমগুলি BN, Videoigre BS, Videogames BG, ဗီဒီယိုဂိမ်း MY, Els Videojocs CA, Ma Videogames NY, 电子游戏 ZH, I Videogames CO, Videoigre HR, Videohry CS, Videospil DA, Videogames NL, Videoludoj EO, Videomängud ET, Videopelit FI, Les Jeux Vidéo FR, Os Videoxogos GL, ვიდეოთამაშები KA, Videospiele DE, Τα Βιντεοπαιχνίδια EL, વિડિઓગેમ્સ GU, Jwèt Videyo HT, Videogames HA, משחקי וידאו HE, वीडियोगेम HI, A Videojátékok HU, Videogame ID, Videogames GA, Videogames IG, Videogames IS, I Videogiochi IT, ビデオゲーム JA, Videogames JV, ವೀಡಿಯೊಗೇಮ್ಸ್ KN, Бейнекамералар KK, Videogames KM, Videwo RW, Видео Оюндар KY, 비디오 게임 KO, Vîdyoyek KU, Videogames LB, Videogames LA, Videogames LO, Vaizdo Žaidimai LT, Videospēles LV, Видео-Игри MK, Videogames MG, Permainan Video MS, വീഡിയോ ഗെയിമുകൾ ML, Logħob Tal-Kompjuter MT, Ko Nga Ropu Ataata MI, व्हिडीओगेम्स MR, Видео Тоглоом MN, भिडियोगेम्स NE, Videospill NO, ଭିଡିଓଗେମ୍ OR, ਵੀਡੀਓਗੈਮ PA, بازی های ویدئویی FA, Gry Wideo PL, ویډیوګیمونه PS, Videogames PT, Jocurile Video RO, Видеоигры RU, ويڊيوگيمز SD, Videogames SM, Видеоигре SR, Tha Videogames GD, Videogames SN, වීඩියෝ ක්රීඩා SI, Videohry SK, Videoigre SL, Videogames SO, Videogames ST, Los Videojuegos ES, Videogames SU, Videogames SW, Videogames SV, வீடியோ கேம்ஸ் TA, వీడియోగేమ్స్ TE, Videogames TG, วิดีโอเกม TH, Wideo Oýunlary TK, Ang Mga Videogames TL, Video Oyunları TR, Видеокамералар TT, سىنئالغۇ رەسىملىرى UG, Відеоігри UK, ویڈیوگیمز UR, Videokameralar UZ, Trò Chơi Điện Tử VI, Fideogames CY, Fideospultsjes FY, Iividiogames XH, ווידעאָגאַמעס YI, Videogames YO, Ama-Videogames ZU, 電子遊戲 ZY, Ang Mga Videogames CEB, He Wikiō ʻano Wikiō Wikiō HAW, Videogames HMN.
Utilize our prepared articles to feature Orfeo and Euridice, available in the languages: Spanish, English, Korean, Chinese (Mandarin), Hindi, German, Turkish, Arabic (Standard), Indonesian, Italian, French, Portuguese, Dutch, Japanese and Russian.
The story is set on the earth in a remote future, Euridice plays the role of a researcher in the field of advanced weapons development,she is faced with the introduction of nanotechnology in combat systems; she gets start the events. the link between ancient storytelling and Sci Fi designs makes this design unique and particular, especially tanks to different characters. The good one are characterized by Sci Fi suits and the bad one are characterized by monstrous form.
Videogame, Graphic Design, Concept art, Game, Character design, Videogames design, Digital art, Digital painting , Game development
The project is made entirely with adobe photoshop.The initial phase involved a study of a characters accurate whit thumbnails and silhouettes.The next step is the development of the characters features, one of my main intention when creating a character or environment is not just to give it a good look but to make that expressive the hidden idea of that particular subject.All designs are designed to be impactful and functional to animation after the development in modeling phase.
the challenge was above all as usual to overcome my limitations. the creative challenge was to bring something new, perhaps the biggest challenge was to make a context like mythology new and vital. it was also a great challenge, I am a big fan of the mythological context, and in a certain sense I felt the responsibility of dealing with such a topic, and giving my best was certainly one of my goals.
the project began in October 2017 and ended in June 2018. is a personal project that was assigned to me by one of my masters while I was attending the master in concept art. Has not yet been produced but I hope one day to be able to bring it to light
to get a good result in this work, which basically deals with pre-production, the most important thing in my opinion is to see the idea and the development of the idea itself. The end user interact with the design through visual content or will interact with 3d models that will be created and animated based on my own illustrations.
The type of research is fundamentally aesthetic based on giving a new shape to a history of mythology. the aim of the research is precisely to give a new aesthetic touch, but it also has its objective the expression of a story, an environment,a character. The research begins through photographic references and works by other artists that inspired me. the data collection is based on real object that could inspire me for new design and ideas following a aesthetic taste fit the theme.this kind of research has produced an original design to combine the old and something new.
The passion for Sci Fi universe and the love for this history inspired me for this project, that was born during a master class in "concept art"; the theme was the latin story of "Orfeo and Euridice".My inspiration for designs came from my favorite artist like Anthony jones, Ruan jia, Alex Konstad ecc. and from a lot of video games like warhammer, dead space , starcraft , halo
Orfeo and Euridice Videogames has been a Bronze winner in the Graphics, Illustration and Visual Communication Design award category in the year 2019 organized by the prestigious A' Design Award & Competition. The Bronze A' Design Award is given to outstanding designs that showcase a high degree of creativity and practicality. It recognizes the dedication and skill of designers who produce work that stands out for its thoughtful development and innovative use of materials and technology. These designs are acknowledged for their professional execution and potential to influence industry standards positively. Winning this award highlights the designer's ability to blend form and function effectively, offering solutions that enhance people's lives and wellbeing.
For design images and photos please credit Paolo Iarossi.
Paolo Iarossi was recognized with the coveted Bronze A' Design Award in 2020, a testament to excellence of their work Orfeo and Euridice Videogames .
Discover Paolo Iarossi's journey through our press releases, available for all press members and journalists to use without restrictions. Journalists can access 1 press releases immediately, ready for your use.
Paolo Iarossi brings the Latin story of "Orfeo and Euridice" to life in a remote future, blending ancient mythology with cutting-edge Sci-Fi designs.
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